The grokking eagle

Hoc age

Posts Tagged ‘patterns’

language and tought

Posted by arnulfo on 2007/07/26

Many psychological experiments concern the means by which the brain processes, stores, and recalls information. Some studies[citation needed] concerning the storage of linguistic utterances (e.g. when listening to someone speak, or when reading a book) suggest that in most cases the brain stores the actual words recorded by the senses for only a very short period of time and that for people with the capability to hear spoken language, this representation is phonetic, even for written language. (This is related to, for example, the relatively high frequency of spelling mistakes involving homophones like “there” and “their”.) Unless special effort is made at rote memorization, longer term storage of utterances involves distillation into a simpler semantic representation. Thus when people are asked to recall an utterance, they are generally able to easily replicate the meaning – they capture the “gist” of what was said or written – but are unable to reproduce the exact wording (though in many cases they do not realize they are using slightly different words than the original speaker [see Telephone game]). The existence of a semantic representation distinct from phonetic representation raises questions about how closely tied the two layers are, or need to be.

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Dependency injection from Wikipedia

Posted by arnulfo on 2007/07/04

From Wikipedia, the free encyclopedia

Dependency injection (DI) is a programming architectural model, sometimes also referred to as inversion of control or IOC although, technically speaking, dependency injection specifically refers to an implementation of a particular form of IOC.

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Dependency Injection

Posted by arnulfo on 2007/07/04

Dependency Injection Demystified

22 Mar, 2006

When I first heard about dependency injection, I thought, “Dependendiwhatsit?” and promptly forgot about it. When I finally took the time to figure out what people were talking about, I laughed. “That’s all it is?”

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Command pattern

Posted by arnulfo on 2007/07/04

From Wikipedia, the free encyclopedia

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In object-oriented programming, the Command pattern is a design pattern in which objects are used to represent actions. A command object encapsulates an action and its parameters.

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Model-view-controller

Posted by arnulfo on 2007/07/04

From Wikipedia, the free encyclopedia

Model-view-controller (MVC) is an architectural pattern used in software engineering. In complex computer applications that present a large amount of data to the user, a developer often wishes to separate data (model) and user interface (view) concerns, so that changes to the user interface will not affect data handling, and that the data can be reorganized without changing the user interface. The model-view-controller solves this problem by decoupling data access and business logic from data presentation and user interaction, by introducing an intermediate component: the controller.

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The GAX Extension Library (GEL)

Posted by arnulfo on 2007/07/04

Project Home Page
The GAX Extension Library (GEL) contains a number of resuable actions, editors, value providers and other assets that can be used to build guidance packages using the Guidance Automation Toolkit.

This library is used by several guidance package releases from patterns & practices, and is available to anyone who wishes to use it for their own guidance package development as well.

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SAGE

Posted by arnulfo on 2007/07/03

SAGE is a different approach to mathematics software.

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Smart Client Software Factory

Posted by arnulfo on 2007/07/02

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